Do violent games cause violence? No, they are not a cause. However what they do is to desensitize people to violence. They give these antisocial people a place where they can focus their anger and from that get a positive feeling from doing so. At some point, the game is no longer good enough. Like taking a drug, at some point one line of Coke is not enough and you have to go elsewhere or increase the amount.
As you said "Violence is not just in video games, it is everywhere and all around us. This hints at the real question; does the level of and nature of the violence our society is exposed to, now at a much younger age, influence one's willingness to participate in violence in real life? I think it does.
If you going to start a essay then you have to make a great study on your essay topic. In my academical essay I had taken a online essay writing service to complete my essay.
Because they can write a best essay as our specifications. I kept the service link in the source. Evolution Writers Good luck! I am convicted that violent games may instill violent behaviors among the viewers.
This is because some of those who play these games may attempt to exercise what they experience in the games, in the real world. In this case, they may end up resorting into violence. You can order Article Review Services and be assisted to review your articles on videos. Finding the best custom playstation 4 controller is never easy. Sure, you can get the regular ones, but the reality is that sometimes they may not work that great.
Are you looking for new Minecraft server that you can play to receive money? The network involves Factions, Prison, Skyblock, Kitmap and many more gamemodes! It includes big youtubers participating in on the network! Monday, 17 October Essay. Violence in video games lead to violent outbreaks and bad behaviour in real life, many people believe so.
Many studies have taken place surrounding this idea, giving valid points to both sides of the topic. These games connect millions of people all around the world, gamers spending countless hours glued to screens looking at a bunch of pixels. These games are evolving every year, as technology gets better so do the games, with more realistic graphics, sound effects and scenarios. So with this, the violent games are also becoming far more realistic, violent and aggressive.
Many of the violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, however this does not stop underage people getting their hands on them.
Many studies have taken place to look into whether or not these games are causing bad behaviour, but in this article Christopher J Ferguson states that none of these studies have developed well validated measures of youth violence caused by the games. And the violent game has nothing to do with making the person violent, as these potential issues are there prior to the individual even playing the game.
There have been many studies based around violence in video games, whether it is elevated blood pressure, aggressive behaviour or violent outbreaks. A study led by Brock University PhD student Paul Adachi has proved that yes these violent games are causing aggressive behaviour, but this is based on how competitive the game is and not due to the violence.
Therefore a non-violent game that is equally competitive will lead the user to show similar aggressive behaviour. In many cases, like the Columbine High school massacre where Eric Harris and Dylan Klebold killed 12 students, one teacher, and injuring 21 other students before turning the guns on themselves.
A lot of people claim that this game caused the two to violently outbreak into the massacre, however there is no proof, and once again, the game has not caused anyone else, out of its millions of players over the years to commit the same heinous crime, Eric and Dylan were capable of these crimes before playing the game, it is however a possibility that the game helped their psychopathic views to be glorified.
Where normal people do not have these psychopathic traits in the first place and play games like this for entertainment only. Children failing in school can become violent or show aggressive behaviour due to the low academic marks and failing to achieve, and many studies state that video games cause children to fail school, thus leading to violent aggressive behaviour.
This is falsely accusing video games based upon facts that can be associated with various other activities. Having said that, this paragraph would benefit greatly from a different organization. Right now, you jump back and forth between reasons playing video games might cause violence, evidence that video games actually cause violence in the real world the CNN study , and proof that experts consider the link between video games and violence real the AACP citation.
The paragraph would be much easier to follow if you started with the reasons video games cause violence, then moved to the CNN study and the AACP citation. You should also consider closing the paragraph with a sentence that links it to your overall argument. For example, you could write something like, "The link between video games and violence alone would be a strong reason to limit teenagers' video game exposure. If you follow my advice, you might end up with a paragraph that looks something like this: Playing video games too much can cause players to act violently for three reasons.
First, video games train players to act aggressively by requiring them to kill enemies over and over additional explanation if needed. Second, reason and explaantion. Third, reason and explanation. Given these reasons, it is no surprise studies have shown video games cause violence.
For example, one study description of the CNN study. Studies like this have prompted organizations like the American Association of Colleges of Pharmacy to Violence is one of the worse things people can do, so this alone would be reason enough for parents to restate your main point. Unless an acroyn is extremely common or well-known among your audience, you should never use it without spelling it out.
Otherwise, readers might not know what it is. In this case, they might assume AACP is a random news site, not a group of pharmacists with a decent amount of credibility.
In any case, do you see the difference between the paragraph skeleton above and your original? Does the skeleton sound better to you? If so, I would encourage you to try to apply the same ideas to your other paragraphs. Group related points together and try to make the link between related items clear with phrases like "First I have a few other points about your other paragraphs: In the paragraph on addiction, you never explain why addiction matters.
While most people will be able to guess, I would suggest pointing out that addiction can cause people to neglect their job, their school work, their family, their friends and even basic necessities like food and sleep. Be careful making generalizations about games. For example, at one point, you say "all games have achievement which are medals usually rewarded for an incredible action in the game. You'll have more credibility if you use more general wording like "many games In the second to last paragraph, you say most stories don't verify customers' age without providing any proof.
The Entertainment Software Rating Board, the industry-funded organization that rates mass market video games, and several other groups have conducted studies to determine how often retailers ask for an ID before selling M-rated games. While it's been several years since I've looked at those studies, I would encourage you to do so.
Regardless, referencing the studies would give you much, much more credibility. Start your conclusion with something more creative than "in conclusion. This lets you get to the summary part of the conclusion immediately. It also shows more effort and sophistication than "In conclusion," which will make you more believable.
Your conclusion mentions sleep deprivation, a point you haven't touched on before.
It's clear that violent video games do not cause violence. The real causes of violence are: depression, family problems, and just aggressive traits. The evidence that shows a correlation between games and violent video games are not effective to prove such games are harmful to children or cause violence.
Apr 15, · Video games require no physical activity and most people eat while playing those. This unbalances the calorie intake and outtake. Games do not in any way encourage players to go out and exercise they want people to play more video games. Over playing violent video games can "shield" teens from going out and making friends.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games. Feb 16, · However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects.
In the article “Video games and youth violence: A prospective Analysis in Adolescents” written by Christopher J Ferguson, it quotes “The potential influence of violent video games on youth violence remains an issue of concern for psychologists”, stating that this topic is widely concerning to many people. Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens.